Pii: S0010-4485(99)00062-7

نویسندگان

  • C. Bajaj
  • C. Baldazzi
  • S. Cutchin
  • V. Pascucci
  • M. Vicentino
چکیده

This paper gives a general methodology for symbolic programming of complex 3D scenes and animations. It also introduces a minimal set of animation primitives for the functional geometric language PLaSM. The symbolic approach to animation design and implementation given in this paper goes beyond the traditional two-steps approach to animation, where a modeler is coupled, more or less loosely, with a separate animation system. In fact both geometry and motion design are performed in a unified programming framework. The representation of the animation storyboard with discrete action networks is also introduced in this paper. Such a network description seems well suited for easy animation analysis, maintenance and updating. It is also used as the computational basis for scheduling and timing actions in complex scenes. q 1999 Elsevier Science Ltd. All rights reserved.

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تاریخ انتشار 1999